![]() I have now made a version of that PCB with nicer traces and with some holes for mounting stabilizers, I will make it available if this PCB works. You see, they let you do that, and since there was a National day, my order didn't ship yet, so I used the chance. The reason is that with the modern fabrication methods it doesn't really matter, and I was in a hurry to add this PCB to an already ongoing order at JLCPCB, so that they can be shipped together. You can tell that I didn't really take my time to route the traces nicely and make them all bend at 45° angle, as they should. Thanks to that the PCB also has a much more "normal" shape: I also removed some of the extra keys Turbot originally had on the sides-since I need a "function" key anyways for Fn keys, I can as well put them on a separate layer, together with all the media keys and such. That should work well with the fact that the little finger is shorter in most people. This time I didn't stagger the columns-except for the ones for the little fingers, which are naturally about half a key lower, due to the angling. It's a little busier than Alice, mostly because there are more keys on the bottom row, and because the grids of the ortholinear parts are very strong visual cues, so it is not as elegant, but it should be equally or even more convenient. So what if I took an ortholinear keyboard instead, but then repeated the operations they did with Alice on that? I came up with something like this: Instead, you have three sections of the keyboard, each angled differently, but otherwise following the traditional layout. But if you look carefully at that Alice keyboard, that is not what they did there. The original Turbot layout was an attempt to create something like that, mostly based on the Atreus layout and some other ergonomic keyboards, trying to make the gaps between keys manageable by angling each column at a different angle. I want an ortholinear layout, where the keys are arranged in a grid, or at least into columns for each of the fingers. I love how this looks, however, I learned that layouts with staggered rows like this make it harder for me to touch-type. There is simply something very elegant in the way he compromised between the available keycaps, the traditional layout, and the needs of ergonomy. This project was most inspired with something called the TGR Alice keyboard, designed by Yuk Tsi: with an ergonomic, one-piece split layout,.a reasonably complete keyboard with digits and arrows that is low-profile,.This keyboard is driven by three main goals: It will be 2mm higher because of that, but it will be comfortable. So I'm going to make this keyboard, at a proper scale and with known good switches. I decided to get mu stuff together a little bit more and give this layout a fair chance this time. Not only it is a continuation of a failed project, which brought its own problems, but I've been really sloppy with the execution as well. This project has been a bit unlucky from the beginning.
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